Territory Warfare & Clan Wars
War is the ultimate test of a Clan's strength. On NewWorldSMP, wars are high-stakes events where you fight for control of physical land (Territories).
How Wars Work
A war must be mutually agreed upon or declared if you have enough War Points. Once a war is active, PvP is enabled between the two clans everywhere, regardless of claims.
1. Declaring War
- Use
/clan war request <clanTag>to challenge a rival clan. - They can accept with
/clan war accept <clanTag>. - If they decline, they may lose clan ranking points.
2. Territory Capture
When a war is active, clans can capture each other's Territory Claims.
- Contesting: To start capturing a territory, you must stand inside it. The territory enters a
CONTESTEDstate. - Capture Progress: You must maintain presence in the chunk. If enemies enter the chunk, progress pauses. If you are killed, progress reverts.
- Completion: Once the capture progress reaches 100%, ownership of the territory is instantly transferred to your clan. The war may end depending on the war terms!
⚠️ Warning: High Stakes
Losing a territory means losing all chests, builds, and items inside that chunk. Never declare a war unless you are prepared to defend your base!
Scoring & Winning
During the war, every kill counts. The scoreboard will track the K/D ratio of both clans. If a clan surrenders or the time limit expires, the clan with the highest score is declared the winner and receives a portion of the losing clan's bank balance.
Post-War Protection
After a war concludes, both clans enter a Protection Period (Cooldown) for 24 hours. During this time, they cannot declare new wars or be targeted by other clans, giving them time to rebuild.