Territory Warfare & Clan Wars

War is the ultimate test of a Clan's strength. On NewWorldSMP, wars are high-stakes events where you fight for control of physical land (Territories).

How Wars Work

A war must be mutually agreed upon or declared if you have enough War Points. Once a war is active, PvP is enabled between the two clans everywhere, regardless of claims.

1. Declaring War

  • Use /clan war request <clanTag> to challenge a rival clan.
  • They can accept with /clan war accept <clanTag>.
  • If they decline, they may lose clan ranking points.

2. Territory Capture

When a war is active, clans can capture each other's Territory Claims.

  • Contesting: To start capturing a territory, you must stand inside it. The territory enters a CONTESTED state.
  • Capture Progress: You must maintain presence in the chunk. If enemies enter the chunk, progress pauses. If you are killed, progress reverts.
  • Completion: Once the capture progress reaches 100%, ownership of the territory is instantly transferred to your clan. The war may end depending on the war terms!

⚠️ Warning: High Stakes

Losing a territory means losing all chests, builds, and items inside that chunk. Never declare a war unless you are prepared to defend your base!

Scoring & Winning

During the war, every kill counts. The scoreboard will track the K/D ratio of both clans. If a clan surrenders or the time limit expires, the clan with the highest score is declared the winner and receives a portion of the losing clan's bank balance.

Post-War Protection

After a war concludes, both clans enter a Protection Period (Cooldown) for 24 hours. During this time, they cannot declare new wars or be targeted by other clans, giving them time to rebuild.